Plot is further developed through dialogue that includes quiet, character-building moments alongside stereotypically epic conversations about gods and magic. You just need some time to figure out your place amidst all the initially bewildering references if this is your first visit to Eo. Thankfully, everything eventually rounds into a compelling story. But there is a lot of depth and background information to absorb. Main plot points feel like typical fantasy fare, though, as they revolve around your semi-chosen one status as the child of a treasonous mage. Events here serve as a prequel to the earlier SpellForce games, so it is tough to get up to speed initially. The baroque plot carrying you through it all assumes some familiarity with the SpellForce franchise, as you are dropped right into the aftermath of the Mage Wars on the Dungeons & Dragons-ish world of Eo. You may finish off by taking all that you learned about the landscape while exploring, and build a base, constructing facilities to gather resources, and then whip up an army to hurl at foes who have been doing the same thing. You may start off exploring a map as part of a small party of heroes, slaying the odd gang of goblins or undead or giant spiders and cracking open chests stuffed with weapons, armor, and the usual assortment of magical goodies. Opening missions serve as an extended tutorial, first giving you the basics on how role-playing works, then moving into base-building strategizing where you take the fight to foes on a larger scale. It also broadens the outlook of the stereotypical fantasy RPG, expanding the limited worldview of a handful of adventurers into the more expansive perspective of a general controlling an army. Though the end result is anything but unified, such a contrasting design keeps you from falling into a consistent routine. SpellForce III fits into the latter category, pairing role-playing and real-time-strategy elements. Create your own Journey or arena maps and share them with the community.Some cross-genre games are blended like ingredients in a mixing bowl, while others let their two halves live side-by-side. Mod Support for the new Journey and Arena modes.Arena Mode: An additional endless game mode where you start with a fresh character, fight against waves of monsters, and buy loot and spells from merchants to compete with other players in the leaderboards.Journey Skirmish: Play PvP skirmish matches against other players with your overpowered journey heroes.Journey Mode: An additional game mode similar to the original SpellForce’s “Free Game Mode”, providing more than 20 hours of unique content and a lot of replay value.A new skirmish map (will also be available in the free to play SpellForce 3: Versus Edition).Visually and functionally enhanced User Interface.Improved RTS mechanics and reworked RTS faction designs, introduced in the two expansions.The Purity of Light, led by a charismatic man called Rondar Lacaine, claims that mages are the source of all misfortune – and that only the second coming of Aonir, the father of all gods, will return Eo to its former splendor.ĭifferences between SpellForce 3: Reforced and the original SpellForce 3: In times like these people cling to any sign of hope they can find. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. The complete rework of the original SpellForce 3 will be available on PC, Xbox One, Xbox Series S, Xbox Series X, PS4, and PS5 on December 7th 2021! It is the year 518.
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